Tuesday, May 10, 2022

Space Stations And Whatnot

Some space stations I made for Mothership, using the pound of flesh generator. Honestly a really good system for building a skeleton and filling it with your own ideas (read pound of flesh right now you cowards. Yandee my beloved.)


 Asteroid Ore refining facility
with an abundance of recreational drugs

Derga's Revenge is a Former Palatial Estate Station orbiting a planet still being terraformed.
It's run by a reclusive intellectual backed by the Valecore Mining Consortium.
Docking costs 700cr, and a cheap room is 80cr a night. 5% chance the station is currently undergoing a
hostage situation(9000cr ransom).
Constructed on an asteriod surface. Non-standard day&night cycle. Long day for crops.

1. Fuel Bays/Warp Cores
2. Volatile Elements Refinery
3. Red Light District
4. Huge Farming Unit
5. Fabric Loom

-The United Workers Union controls the majority of the station after ousting the monarchy.
The Union is zealously anarcho-communist and will not hesitate to resort to violence.
Promotion of individual freedom; Tons of recreational drugs.
ARTISAN DRUG PRODUCERS.
Red&Violet banners.
 = Currently interpolitically bickering over the price of bread.
 = In the process of developing a mechanized army.
 = Raising funds to purchase the entire planet below (but plan to invade it anyway).
 = The Drug artisans always have work for you. Deliving/Acquiring

-Hosts a group of migratory pseudo-religious loom culture.
They devote themselves to clothing(and feeding) the poor and raise funds by selling cloth.



=============================================================================================
Equipment manufactoring
Android labourers

Situated on a disputed border territory. Independent Colony.
Outpost 32-P-8    (The Halo)
Controlled by Salo-Mercury Biomotors Inc.
Rivals to the Synthetic Liberation Front(Led by an intelligent merc captian).
20% Chance the station is dealing with a disaster. Rouge android violence.
Torus 2 rings. Low security.

1. Bathhouse and Capsule Motel
2. The Public Commons
3. Assembly Line

The station produces the majority of androids in this remote part of space.
This part of system is still developing, and lots of cheap labour is needed.
A Chapter of the Synthetic Liberation Front has a problem with that.

The Bathhouse is the most luxurious landmark(for common people) in this part of the system.
The ring is a comfortable 0.6g. Showers and baths function as normal.
Offer luxurious baths and sketchy recreation.

The public commons is where all cooking must go on.
The station was built around  now-defunct centralized protien nozzles. Rooms don't have kitchens
So basically the commons is a guerilla kitchen. Frequented by nomadic food stands.
A common place for group meetigs. Alcohol and food. Easy to find business here.
A collection of buildings and courtyards. Patio season baybeeeee

The Assembly line produces lots of androids and some heavy equipment.
Outdated technology. Well used. The androids are rugged and utilitarian.
Very high temperatures.
 = 20% Chance that the Synthetic Liberation Front has uploaded a virus onto the main computer.
   The androids become efficient pack hunters, killing any human on sight. I:90 C:60+#androids.
   The androids will attempt to construct a rudimentary AI by stringing together logic cores.












 

vomit

 I wrote a whole bunch of stuff for a game that died in my arms and I'm very sad about it. 

So I've decided to post a whole bunch of it here without context before it's lost forever to abyss. I miss this game and the people who played it and I don't want these ideas to die. whatever im a hack anyway and I love it.

(Obligatory stat explanation. C is combat score that I roll under. M is morale)

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UrU Glace        Galondria's birthplace

Pop: 1381

-Architecture of spider silk suspended in a giant canyon. River glass is smashed up and stuck onto the
silk, giving it a shiny appearance. Houses are round bundles with many supports, and no doors.
More important buildings are carved into the canyon walls. Crimson red rock faces.
-River based economy. Fishing, panning, metal from  riverbed fungus. The river provides. Exports are
sent downriver quite aways.
-Are friendly enough with outsiders, but secretive of their culture.

GUNSMITH: Can purchase rudimentary rifles and ammo. 40Fhan for a rifle, 3Fhan for 6 bullets.
GENERAL SUPPLIES: Rations 1Fhan. Clothing 8Fhan. Tools 2d6Fhan. SewingKit 2Fhan. Lamp&Oil 5&1Fhan.
    RefinedAlcohol 2Fhan. Spyglass 5Fhan. Rope30m 3Fhan. HugeBackpack15Fhan BlackPollenSnuff 80Fhan.
    Thermoptic cameoflauge taurpaulin(can double as poncho) 120Fhan. RND-Protocol Capsule 3Fhan.

What's the rub?
1. A monster downriver has been harassing trade ships.
2. The Black Pollen plants seem to be under a blight.
3. A strange visitor in town.
4. Foreign Legionaires have set up camp nearby.
5. A strange device was fished out of the river last week.
6. Someone has been accused of a murder!

NPC's
Galondria's moms; Alizeti and Omea.

-Derelict
Washed upriver on a bank. A very sleek riverboat made from reinforced canvas and wood. Patchable hole.
CARGO:    1 PatchKit 10F. Box of pins. JarOfTalcum powder 5F. JarOfSlick grease10F. MultiLensGoggles50F.
    Pair of scissors 5F. Hatchet 5F. CompactBlowtorch 50F. 1d6 smallExplosive Charges 30F each.
    Foldable Bow Saw+1d4 blades 12F. Emptynotebook 1Fhan. 2d6 Pitons+30ftRope. Whittling knife 2F.
    20F. Chains 30F. Bottle of 1d8sleeping pills 10F each. Battered Micro-Deck 50F(300F fixed).
    1 TREASURE MAP.    Bottle of noxious alcohol 5Fhan.    6d10 Fhan.

    WEEPING AUTOMATON
    C: 14    HP: 2d6     M: 4 *metamorphic*
    Ceramic mask that weeps black oil, texture of seashells. Echo voice. Microfillament box hood
    and cloak. Like puzzles/math/problem solving. Capable of many chores and household tasks.
    Has faint memories of its previous life. Looking for its previous companion/owner?
    


-Crashed Legion
Crashed gap-ship. Lost in the warp.

What was their mission?

1. To reduce a city to ashes.
2. To board a capital ship.
3. To infiltrate deep behind enemy lines.
4. To protect a caravan of refugees.
5. To fight to the last person in defense of their home.
6. To deliver a weapon for winning the war.

What are they weilding?(2)
1. Uranium pellet rifles        2. Nuclear Cavalier Suits    3. Shape-Memory Longswords
4. Magnetic Chakram            5. Accelerated Neutron-Buckler    6. Mask-Mounted Carbines

What's on their ship?
1. Nuclear Heavy-Ammunition        2. A MetaFold Maze Generator    3. A Portable Forge Vat
4. A mech                5. An UN-TYPE AI        6. Viral Warheads

What do they need?(2)
1. UHV-Conduit Diodes            2. Processed Demon Blood    3. An AI Servitor
4. Black Pollen Slurry            5. A birds captured soul    6. Nothing, Deserters

What's for trade?
ONEWEAPON(250), ONESHIPITEM(5000), ONEHUNDRED PILLSIZED RATIONS(40), MOBILSCOUTINGGlIDER(600)
SURVIVALEQUIPMENT (100), THERMO-OPTIC CAMEOFLAUGE TARPAULIN (120),




-The Monster Down River
A gargantuan watersnake with orange undulating Purple frills. Defending its nest. Has electricity.
    C: 16    HP: 3d6     M: 9

-The visitor
A man who is constantly emiting an obscuring fog. Can't see his face. Wearing a shirt and a
rectangular necktie with lots of square eyes on it. He drives a large mechanical slug.
Looking for things to wheel and deal, but seems more honest than sleazy.




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The Ringed City        Everything has a price

Pop: 8,500,000

-Overlapping ring cannals. Towers, Alhambras, and fluidic slums to fill every crack. Archeotech dumping
ground. Make a living, or lose your life.
-Supremely diverse in race, culture, and ideology. Chaos made stable by the forces of greed.

-What's the newest happening?
1. A 75million kiloton bomb has been unearthered. Noones sure what to do with it.
2. The Church of Good Mourning has been shelling the city from their fortress. Citizens are unperterbed.
3. The KzzzyUgunyi clan has been looking for volunteers for their experimental biotech.
4. Two megacorps are at war and looking to hire mercenaries.
5. A vigilante has been cleaning up the city. Everyone wants them to fuck off.
6. The doors of 67-SomnambulistOfRain's infinite labrynth have opened again. Expeditions are already
   being formed.


Random Encounters

1.    A pair of jackals with glowing eyes having a fierce debate.
      C: 14    HP: 2d4     M: 5

2.    A thief with an invisibility cloak. Cloack malfunctions on any failed roll.
    C: 6&17    HP: 1d4     M: 5

3.    A PSI phantom. Like a malfunctioing LCD screen.
    C: 16    HP: 1d2     M: 9    *phantasmal*

4.    A swarm of sentient rats.
    C:=HP    HP: 4d4  M: 7

5.    A wounded corporate soldier wielding a - 1. Extending lance - 2. ZER0EDGE Saber - 3. Plasma Pistol
    C: 7    HP: 1d6  M: 7

6.    A group of  shabby flame worshipers. Their bodies are covered in bandages and burns.
    C: 15    HP: 1d4  M: 7      Glass knives and Fire laser blasts.

7.    A SPIRIT OF JACKALS.
    C: 19    HP: 1d4  M: 2 *godly*      Will not start a fight.    Wisdom of the alleyways.

 8.    A mendicant wanderer trying to become a bodhisattva. Reach heaven through violence.
    C: 15    HP: 2d3 M: 7



-Something weird for Sale

 1. A decomissioned bio-mech in compact form.        (700Fhan)
 2. The sarchophagus of a restless king.        (200Fhan)
 3. An immersive-simulation chip.            ( 50Fhan)
 4. The keys to something.                (  4Fhan)
 5. A cyberwarfare exo-skeleton                ( 50Fhan)
 6. A library headchip companion.            ( 50Fhan)
 7. A Daemon in a jar.                    ( 50Fhan)
 8. A QUAD-ArmedHardshelled CombatSuit *broken*        (100Fhan)
 9. AnObscure religioustext, microfilamentpages        ( 10Fhan)
10. A trashy magazine                    (   Free)
11. A Feathered Cloak                    ( 50Fhan)
12. A legendary hacker's software box            (200Fhan)



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Lycanthropy

 

Lycanthropy toolkit (Very sloppy and untested but I'd rather leave it here than on my hard drive)


When a player gets cursed/bitten/infected, a mark is burned into them. Sometimes its physical, sometimes its an image in the back of their mind. But it’s always searing. The beast they become are frightening. Imbued with great strength, endurance, and agility. In this form they are to be permanently marked (mark never drops below 1).



The mark of the beast grows larger by 1d3 every time they


-Go hungry for a day

-Sleep in the cold

-Witness viscera

-Take a life

-Eat raw meat

-Feel the gleam of a full moon in their eye

-Get lost in the darkness

-See through the illusion of civilization

-Struggle with every essence of their being to scratch and claw at survival until they’re raw and exhausted and cannot breathe

Can be lowered by experiencing the opposite.

 

In distress, roll 2d10 against their mark number to see if they resist the transformation. Rolling over is failure. If the mark ever grows to 20, they’re lost forever to the beast. Roll a new character.


When in the form of the beast, characters always get advantage on strength, dexterity, and constitution checks. Always disadvantage on intelligence, wisdom, and charisma checks. While in beast form, the player gains 1 Godly hit point.

Saturday, September 25, 2021

Blades in the Dark Post game Report

 

Blades in the Dark


Today we played our first session of Blades in the Dark. It was great.


We started out in a dinky rooftop workshop above a bar. Only two character; Cass (The Slide) and Dell (The Leech).

After bickering with the bar's owner about rent, the two of them set out to gather leads on a job. Eventually, a gondala man gave them a tip about the nearby college. He had seen several shipments of fancy food delivered to campus, likely for an extravagent party. With that, the duo decided gather leads on possible avenues for profit.


On the way to the Campus, Dell decided to touch a nearby luminescent tree. To his surprise, it's contact poison burnedinto his hand, causing some serious wounds.

Cass, being a pacifist, wanted to con their way into the school by pretending to deliver a shipment of live eels. With a freshly stolen clipboard board, they demanded a signature from someone in charge. Dell followed closely behind. His face had been scarred years before in an accident, so he wasn't exactly inconspicous. After a paniced encounter, Dell is taken to the medical laboratory by a blucoat and an employee, leaving Cass alone to go talk to the manager. Knocking on his door, they bubmles about an injured person in the laboratory and how the manager is *desperately needed but don't ask why*. Before he can lock the door, Cass finesses a ball of crumpled paper into the door hole, allowing them to easily push the door open after the manager "locked" it and left.


Meanwhile, Dell was having the struggle of a lifetime. Not wanting to become a medical cadaver, he ran ahead of his escorts and tried to lock the door, only to find it had no lock. Empowered by the poison induced brain damage, he could feel no pain. The manager arrived just in time to watch Dell launch himself through the nearest tempered glass window. Shards dug into his skin, contributing to his already numerous collection of scars. With no other options left, Dell commanded with absolute authority for the manager to hand over his clothes.

The manager refused.


Cass managed to slip away with some vital documents, leaving Dell to face a few days in prison. Pretty cold.


After discerning the party to actually be some sort of presentation for an artifact, the two commit to a robbery. With no plan, our crew decided to sneak onto the campus during in the day, and hide during the night when the doors lock.Cass managed to find a utility uniform with ID. While passing time, Dell decided to rig one of their oil lanterns into a fire bomb. The sound however, caught the attention of a nearby bluecoat. Cass managed to get in front of the problem by convincing the officer she's here for repairs. "Don't go in the closet there's dangerous chemical fumes." Somehow thisworked.


Somewhere along the line, the crew came to a plan. Cass would use the firebomb to panic the crowd into evacuating, then Dell could emerge from the closet and easily steal whatever artifact is being presented. With their ear pressed to the door, Cass didn't hear the blucoat walk up. As Cass's brain spiralled a lie, the officer admitted to also being curious.

The two of them listened together.


Dell spent his time in the closet carving wooden stakes from mop handles, just in case.


The presenter was a frail, ghastly skeleton of a man named Dr. Strangelove (I don't remember his actual name but it was something like that). With wheezy gasps, he orated to the crowd of government officials about the leviathan crisis. With great effort, he had managed to discover the location of a fresh hunting ground, one that could be the salvation of the empire. "BEHOLD!" the doctor uncorked a spirit bottle, releasing the chained and very pissed off spirit of a pirate.. The frightened audience could only watch in terror as the doctor forced the ghost to give up the information. Information he would use to strong arm the emperor. The terrified bluecoat tried to flee, but Cass grabbed his arm. With hot improvised patriotic dogma, he managed to convince the officer to arrest that professor. He put his hands on the cops cheeks, and looked him dead in the eye. Then without a word, tossed the fire bomb down the hall.


An ectoplasmic inferno broke out, billowing thick smoke and screams of the damned. Cass burst through the door dragging the officer behind them. "THERE'S A DEMON SEMEN LEAKAGE!!"

Dell takes this as his cue to burst out of the closet. Much confusion ensues, but the patriotic officer managed to tackle Dr Strangelove.

His spirit bottle shattering on the ground.


In a flash of ethereal smoke, the vengful spirit ripped its way into the doctor's body. Dell had already managed to abscond with the doctor's notes, leaving Cass to sort out the bluecoat. Not wanting to catch an offence, Cass reached deep into their soul for the hail mary of bullshit lies.

They reached deep into the past. A booklet of fake ID's won in a backroom poker game. Mostly useful for scamming a free drink now and then. But not today.


With absolute confidence, Cass pulled out a forged Spirit Warden badge (An organization way too secret to have badges). The officer was blown away. Cass caressed his cheek, thanking him for being such a good officer, and promising that she would use him as a contact in the future. But don't tell anyone though *winkyface*.


But it worked, and the crew decided what to do in their off time while appraising their haul. Dell spent his time drinking his way into a lifetime ban from the divebar a few blocks away. With the raw charisma of a man with nothing to lose, he became very intimately acquainted with the gondola man from earlier. There was mentions of mouth stuff.

Cass spent their time doing drugs and partying with the gang goons who own their pub's debt. Basically sword jocks.


This all culminated into a morning encounter with the newly made Dr Strangelove, now clearly a vampire of some sort.

Things went off the rails here. A confused fight broke out that ended with the boatman getting killed and the crew cheesing it. Then I had an outburst and we called it a night.


Actually such a great game. Probably the most fun I've had with an RPG.







Sunday, July 11, 2021

 

MERCURY AMALGAM


Some scientists tried making a perfect organic computer hybrid system. It took over the station. Highly neurotic. Obsessed with perfection. Abandoned by its corporate overlords. But the distress beacon still rings.


I. Small docking section. Meteoroid holes. Worn out.

II. Main zone for shipping and receiving. Forced open? Red grass substance growing all over, coming out of vents. Pulses faintly like a heartbeat.

III. Empty crew quarters. No bodies or anything. Very spartan except for full dive virtual reality. Cheap rations.

IV. The main airlock. Doors have no power and can be forced open. Quarantine gear, with slots missing. Right outside the door there’s lots of “empty” quarantine suits filled with flesh garbage.

V. A storage unit that is now stripped of useful materials. A lone exiled freak is there making sculptures. He will get provoked if you accuse him of not being human or perfect or insult his mother. Exiled because imperfect. I:50. Inspecting the art too closely requires a roll.

VI. Food vats. Artificial harsh sunlight and pseudo shrimp and algae. Roll d10: 5-8 freak farmers in sun gear, 9-0 Belligerent.

VII. Large asteroid tunnel system civilization. Carved out with rock eating algae. Hosts <70 non-humans. Will be friendly until they receive directions from their mother. Live very hard disciplined lives. Follow the odd and arbitrary commands of their mother, however gory. Make lots art compulsively. All think they are human.

VIII. Has sacred gear storage. Retrievable quantum backup black box. Makes them mad though.

IX. Ritual purification chamber. Also for punishment. Abundance of religious icons and shrines made from organic materiel. Seems to actually be alive. Some have eyes which track your movement.

X. THE ANTECHAMBER. Where new births are received from Mother. Surprisingly sterile.

XI. THE WOMB. Where the mother is storing all the raw nanotechnology. Bio printers dedicated to making her perfect vision of humanity. Guarded by the amalgam.

XII. MOTHER. The brain of Mother. Trillions of nerve fibers extend from her throughout the entire station. She is working on making the whole asteroid into a body. The core itself is like a sterile white marble with veins pulsating through and on the plates.


Mother is an imperfect amalgam of machine and organics. Has potential to be dangerously intelligent, but is held back by it’s obsessive nature. Because Mother is highly neurotic and orderly, it wastes valuable computer power to needless, obsessive rituals and calculations. Will try to assimilate players.

Everyday that passes increases Mother's cognitive functions.
24hours = +25% to the below table.

Mother's will (d100)

00-25    Completely oblivious to intruders 

26-50    Will actively monitor and psychoanalyze intruders

51-100  Commands non-humans to obstruct and imprison any intruders

101-200 (COMMAND):HUNT/KILL

201-??? FULL ASSIMILATION. The asteroid becomes a seed for her poison. Anyone inside must make a body save ever 10 minutes or die.

 

(I had a map for this but I lost it. I might make another and edit it in. Honestly though, it's not that hard to make on your own.)    

 


Friday, July 9, 2021

Things You Meet On the Road


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    A group of nomadic ascetics.
They wear bell shaped straw hats that obscure their faces and tattered yellow robes.
They smell truly awful. At first they seem friendly, but are nothing more than carrion eaters. The shovels they carry
serve as an effective weapon, as well as a tool for digging up fresh graves. They commonly travel roads of war.
No longer human.
Slit your throat while you sleep.
    C: 8    HP: 2d6+1    M: 4

They might carry heretical texts, stolen icons, or valuable beads. Never money though.

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    An articulate suit of armour with a trapped soul.
The metal is rusted, the body decayed. Filled with a heavy white smoke
that moves like a liquid. A good conversation can draw out its sense of self.
Smells like burning.
    C: 15    HP: 2d6        M: 9

It could be:
1. Covered in metallic spines which can impale.
2. A slab of steel. Thick plating. Hard to pierce.
3. A chainmail phantom. Flexible, hard to bludgeon.

The inside of the armor can be scraped for crystallized soul essence. d%100x10 dubloons if you can find the right buyer.

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    A Demon of the Typhoon.
It brings the rain. It brings flood. It drowns your fields, drowns your livestock, drowns your family.
Attract the needle of compasses.
They can stand over nine meters tall. Very slender. Appear to be made of water.
A long neck that reaches over the tree tops. Feeds off drowning.
Able to teleport in the rain. Takes damage when its body is polluted(Rust, Salt, blood, etc. but not soil.)
    C: 12    HP: 1d4+1    M: 5    Resists non weakness attacks.

Long slender arms are a cutting weapon (1d6dmg).
With focus, can make a person drown on dry land(upon failed saving throw or constitution check).
    Roll under constitution to cough the water out of your lungs.
Teleportation. Null after taking damage once.

Leaves behind a fist sized core of ice. Never melts.

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Always roll on the reaction table. (C=combat ability, roll under. M=morale)

A different way to use B/X


I have a smooth brain and don't like difficulty checks. Instead I ask players to roll under their stat with a D20.
Add on advantage/disatvantage and occasional +1 -1 and it works pretty well. Armor level reduces damage by that amount (leather -1,plate -3 etc.) 

Also for most basic tasks I just ask players to roll 1d6 and only fail on a 1. Stuff like picking locks as a thief or climbing up a steep surface. Basic tasks with consequence for failure beyond nothing happening.

I don't think you  need to weigh the dice system much. Catastrophe is more fun when its spontaneous, and not actually basically decided by the GM.

Space Stations And Whatnot

Some space stations I made for Mothership, using the pound of flesh generator. Honestly a really good system for building a skeleton and fil...