Tuesday, May 10, 2022

Lycanthropy

 

Lycanthropy toolkit (Very sloppy and untested but I'd rather leave it here than on my hard drive)


When a player gets cursed/bitten/infected, a mark is burned into them. Sometimes its physical, sometimes its an image in the back of their mind. But it’s always searing. The beast they become are frightening. Imbued with great strength, endurance, and agility. In this form they are to be permanently marked (mark never drops below 1).



The mark of the beast grows larger by 1d3 every time they


-Go hungry for a day

-Sleep in the cold

-Witness viscera

-Take a life

-Eat raw meat

-Feel the gleam of a full moon in their eye

-Get lost in the darkness

-See through the illusion of civilization

-Struggle with every essence of their being to scratch and claw at survival until they’re raw and exhausted and cannot breathe

Can be lowered by experiencing the opposite.

 

In distress, roll 2d10 against their mark number to see if they resist the transformation. Rolling over is failure. If the mark ever grows to 20, they’re lost forever to the beast. Roll a new character.


When in the form of the beast, characters always get advantage on strength, dexterity, and constitution checks. Always disadvantage on intelligence, wisdom, and charisma checks. While in beast form, the player gains 1 Godly hit point.

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